Which players handbook should i get




















It's pretty rare that the players need to reference more than one thing at the same time. The more you play, the less you'll use the PHB, honestly. Most of the rules become pretty second nature a few sessions into a campaign, and the spells your players use most will become familiar to your group pretty quickly too.

It's silly to invest that much into books that will only make the first few games only slightly easier. Requiring that every single player have a PHB is kind of ridiculous.

There's really no good reason to do that. The biggest time players all need the book at once is character creation. Once you get past that point, it's usually not too bad to share. If your players are good at making characters ahead of time, or if you have players who are system monkeys and can whip together a character in about minutes, then you can usually get to where you only need 1 or 2 players to take their time with the book.

If you have players who are learning basic rules or, never seem to absorb them , it can be helpful to write a "quicksheet" - a 2 page reference sheet front and back that covers the basics that the group can pass around druing play. This helps avoid looking to the rulebook for really basic or common issues. If you have more than one spellcaster or magic-type character, it might be helpful to have those players have their own copies or pay to photocopy the pages with the spells they need.

I've not found an RPG yet where everyone needed the core book. We generally got by with just one core book for anywhere from players. In general terms, 1 core book per players is plenty. Note, a ratio can actually be a detrimental distraction during gameplay. This can lead to a lot of frustration, and a loss of potential enjoyment should they thereby miss something they would otherwise have found fun!

Some self-discipline or table discipline can mitigate this The only time I've seen be actually beneficial is for online games, since you can't just pass the core book over to another player to look up various things. While yes, this can lead to the same distractions as during gameplay at a physical tabletop, the potential distraction is mitigated by the number of other distractions the have at hand and is far outweighed by all players having access to the core rules, charts, references, etc.

I think the rule "everyone has a handbook" is most helpful in games where players are expected to be progressing during "off-time. There is a sense of dedication that is to be had by forcing everyone to pony up precious dollars. In game, I actually prefer a smaller number of handbooks. This is to promote the store and the game that people are playing.

If the game store doesn't require it for official adventure league play, or you are playing outside of a store, then it shouldn't be necessary. My recommendation is books for a group of up to players.

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