You must use the chat, and using abbreviations wis necessary to send messages quickly :. Note : when talking about the enemy, add « e » in front of the abbreviation.
Familiarize yourself with these abbreviations so you can use them as needed. After every BG, the victors receive 3 Marks of honor. Losers only receive one. These marks allow you to buy rewards available only at the quartermaster at the entrance of every instanced Battleground Barrens or Ashenvale for WSG. The list is pretty long and contains some interesting items, but most players will increase their rep with Warsong to acquire these level 60 bracers:.
Battlegrounds, like raids, require a minimum of organization and coordination in order to strike effectively and win. Before the fight begins, each team has a short time to prepare. Usually, a Druid is the best option. They can move fast, remove slows and heal themselves. Otherwise, choose a class with heavy armor Protection Warrior or Paladin for example and assign a healer to that person who will always be with him.
WSG is a 10v10 battle. The Graveyard respawns players every 30 seconds. This time is linked to the graveyard only. Depending on when you die, you can respawn immediately or have to wait up to 30 seconds. As explained earlier, participants will receive Warsong Gulch Marks of Honor. Live PTR. Classic TBC. Classic Theme Thottbot Theme.
Report Links. Table of Contents Quick Facts. Comments Comment by Burnide I've been playing since 2. Comment by Nerdia Vanish can also drop the flag, I believe. Report Links. Table of Contents Quick Facts. Comments Comment by SilverSaw Which reputation items are available to be purchased now with phase 2. Comment by desius I believe there is an error in this guide. Rune of Perfection and Rune of Duty were not added in Phase 3 I have visited the vendor a couple times and nothing is there - I am friendly with Silvering Sentinels.
After reading up on it, it appears that Spell Penetration was not added until Patch 1. So, this would indicate that these trinkets will be available in Phase 5. If anyone can add any information to this Each team has one flag in their flag room.
Players see the enemy's flag as a clickable object. Clicking on it causes the player to pick it up. To score a capture, the capturing team must have their own flag at its base and bring the enemy's flag to that same spot.
If both flags are being carried, neither team can complete a capture. After a capture, both flags will reset to their original locations after 20 seconds. Every few minutes the flag carriers will receive an additional stack of the debuff, increasing the effect. Certain actions will cause the flag carrier to drop the flag.
These include that player being killed, summoning a mount , entering [ Stealth ] including via [ Vanish ] , receiving a paladin's [ Divine Shield ] or [ Blessing of Protection ] "bubble" , and [ Ice Block ].
The carrier can also drop the flag by clicking on their own flag buff received while holding the flag. Actions that do not cause the flag to drop include shapeshifting cat, travel, ghost wolf , [ Divine Protection ] , and using battleground power-ups. Also, picking up the flag breaks stealth. When the flag is dropped, it becomes a clickable object where it was dropped. A capturing team member can pick it up again and keep running, but the player who dropped it will not be able to personally pick it up again for 3 seconds.
Or, a defending team member can click on it and it will instantly teleport back to their base this is called "returning" the flag. If no player picks up or returns the flag for about five seconds, it will return itself. The final is most common in PUGS and least likely to produce a victory while any of the first three can be made to work depending on the composition of the given team. The key to victory is communication with the other players in your faction. Take the time before the game starts to agree on what strat you will be using but be prepared to change if you need to as events develop.
By communicating, your teammates will have the edge and be able to anticipate your enemies' position and movements. It is useful to know, for example, if the opposing faction has characters camped at your graveyard.
When allocating parties within a raid group, attention should be focused on not only the classes and abilities of the players involved but also their levels.
For example, it is foolish to send in some level 25 characters when you know that the enemy flag is guarded by multiple level 29s. It is important to keep in mind abilities that can root or snare a player, as well as speed enhancements, and the ability to successfully get away from a group.
As in any PvP situation, the key ability to develop with your character is the ability to adapt. You are much more powerful in Battlegrounds when you are at the higher levels of your bracket. If you're playing in a 25—29 Battleground you will be more effective in direct combat as a level 29 than a level because you will be much stronger, have more powerful spells, and stronger, higher leveled weapons with more DPS.
You will also notice the other faction attacks you depending on your level because a level 29 will know a player two or more levels below them is an easy fast kill and takes only a few hits. Remember, Totems are a lifesaver! When you are on your way to capturing the flag, lay a couple of totems, this will make a powerful escape route for you and your allies.
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