I'm trying to find caves in Minecraft as efficiently as possible. Where do caves tend to occur with the greatest frequency, and at what elevation are they the most common? Also, how far apart are they, on average? I'm interested in knowing what tools would be useful for analyzing the distribution of caves in Minecraft, as well. One tip to make cave searching much easier is to carry a piston and a form of power button, pressure plate, lever, redstone torch etc.
If you hear any monster noises, put the piston up against a wall or floor or ceiling facing into the wall in the direction you think the monsters are. Power the piston, and if it actually works, you know there's a cave on the other side of that wall. Keep in mind that this only works if the cave is 12 blocks or less away, any more and the piston won't work causing you to think that there's probably no cave.
While others give methods how to find single caves or explore to find bigger nexuses, let me answer directly, how to find BIG cave nexuses. There are mods that let you peer through walls. This is a blatant cheat but it really lets you locate caves most easily. Another method to travel quickly, by boat or running.
As new chunks are loaded, you can see through the floor before they do. That way you can spot places where a whole bunch of caves connect. It seems Minecraft uses some function of cavern density - while sometimes you find caves that run for chunks with very few branching, yesterday I encountered a couple of chunks that were literally such a mess of caverns, ravines and huge chambers, so that the remaining stone between them felt more like erratic walkways in a huge void, as there was considerably more air than stone.
As for frequency of cave appearance: look at the dashed cyan line of this graph: source. It's the frequency of air blocks per volume. In particular, caves between level 15 and 35 are nearly ten times as common as near surface Although in this case the graph might be biased: I guess if you exclude "sea" biome the distribution would be more uniform.
I have no statistics, but, while digging, you can often hear faint monster noises deep underground. If you dig toward them, you should come out in a cave or dungeon. I've also noticed that you can frequently find large caves that end up as ravines on the surface, and you can also find caves underneath ocean biomes. It depends on your purpose. If your purpose is to just find a cave, any old cave, wander around on the surface and you'll generally find one quite quickly.
Most caves lead to huge underground regions which as another poster mentioned can take days human days to fully explore. If your purpose is to illuminate all caves to force monsters to spawn in a trap for instance then creating a tunnel system that passes with 32 of every block on the interior of your system and 16 on the exterior will guarantee you that if mobs are spawning inside your system, you'll at least be able to hear them from one of your tunnels mob noises travel 16 squares.
Moreover, as most caves are large or have large extents, you'll very likely intersect any significant caves in that region. As for identifying the cave distribution, all I can suggest is using "standard" minecraft map exploration tools, of which I know nothing about.
One way to find caves very fast is to head over to an extreme hills biome where caves spawn most frequently. With regard to normal i. Sand can form pits as it falls into caves, often where lava is present in the cave Seems to destroy the sandstone cap. The sea bed, once you can make breathing room. I have found Jack-O-Lanterns to be useful for highlighting the the floor's features. In terms of generalised location caves seem to occur from a few layers above bedrock to above sea level, i.
However there seems to be a larger concentration at certain depths: which might be possible to ascertain from understanding how the terrain is generated which I don't! This is largely a list of anecdotal information, but it is the most efficient way I have found without utilising blind luck.
I wouldn't say caves are really hard to find. Deep beneath the world, in the vast underground depths, you will find bedrock. Normally, nothing can move past this point, and so the world is untouched, unspoiled, and full of mystery and danger. That is, until now.. In this map, surveyors of the Villager Mining Corporation has discovered a mysterious anomaly — an unstable chasm in the worlds bedrock layer, allowing access to the depths below.
They sent a team of miners to investigate, and to explore these unknown caverns, but upon travelling through, something went horribly wrong. Suddenly, the ground started shaking by a powerful earthquake, causing the mine to collapse, while sending you and your fellow miners hurtling into the dark depths. When you awoke, you found that the passe through the bedrock had resealed itself, trapping you.
Down here, the mobs are strong, the dangers are many, and one misstep could mean death. Can you survive, and forge a living here, or will you find your end in the unknown depths? Your challenge in this Cave-In Survival Map is to survive, live, play, and build, while being constrained to a fully underground environment.
Your resources will be limited, your food will be scarce, and the dangers will be many, both from the cave and caverns themselves, but also from its inhabitants. The ultimate challenge of this map is to escape the underground, lest it ends up being your tomb. Will you be able to return to the surface alive, or will you forfeit your life along with every other miner that were with you? You will face many challenges on the way, and the final challenge will be the most insurmountable — solid bedrock.
Because of the lack of any illumination, they will often have enemy mobs like skeletons , zombies , spiders and etc. One should never go into a cavern without a good supply of any lighting and weapons. Leave all valuables back in a safe place on the surface. However, if these valuables are from the cavern itself, make sure to have a chest to put them in. Caverns are huge and can have numerous intersecting tunnels, making them easy to get lost in. Getting lost in a cavern can be very dangerous, since getting lost in a cavern for too long may easily drain your hunger , saturation , weapon and armor durability, leaving you hungry and vulnerable to attacks, both of which could cause your death.
It is surprisingly easy to get lost in caverns. Below are a number of methods the player can implement while exploring to prevent this, especially trail markers.
The navigation tutorial has much more information about markers and other navigation methods. Summary: Torches , wool , signs , blocks which can be placed in "arrows", and especially jack o'lanterns. One fairly easy marker method is the "torch on the right" rule.
While exploring a cave simply place torches on the right side of the wall as players go deeper in. This way, no matter how complicated and even intertwined the caves get, you can always find their way back because if the torch is on the left of a cave wall, that means they are heading towards the exit. Conversely, if it's on the right, it means they are heading deeper in. Another tip is to use markings such as colored wool, or other blocks, to find where the player came from.
The player can also put signs for further clarification, pointing to the direction in which they came from. Optionally, they can make an arrow shape with the blocks themselves.
Also, a player can place magenta glazed terracotta to place on the wall or floor as it has an arrow pattern on it. This can help show which way is the exit. While it will not help the player in navigating the cave itself, it may be wise to bring a map with them into a large cave, should the player get lost and need to dig the way out. Note that most caves occupy less area horizontally than they might seem, but interconnected caves and mineshafts can sprawl over huge distances.
The player might well map some new surface as the player is exploring underground, but the cave itself will not be mapped. Caves can be very dangerous - the light level is dark enough for monsters to spawn, gravel is very common, which could suffocate the player, and the player will see lava often, especially in deeper caves, which can kill the player very quickly and burn dropped items.
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